Welcome! I’m Junhao Wang, a 3-year software development engineer at Amazon. I’m working on O3DE Game Engine, Amazon GameLift, and Umbra 3D at AWS. I like C/C++, game engine, computer graphics, rendering, and gameplay development. Check my contributions on GitHub! 😊🚀
@catlikephotos with my FUJIFILM X-S20
LinkedIn: junhaowww
Resume: Resume_Junhao_Wang_EN.pdf
Unity Game - Plan Odyssey
Collaborating with two other students at USC, we three created this 3D exploration game!
- Game Trailer [YouTube] [Bilibili]
- Gameplay Demo [YouTube] [Bilibili]
- Learn More Here [Google Drive] [GitHub]
Graphics & Rendering
Palico Engine - Metal-Based Game Engine in Swif
Forker Renderer - CPU-Based Forward / Deferred Rasterizer, A Tiny OpenGL 🐼
Forker Path Tracer - CPU-Based Software Path Tracer That Generates High-Quality Images
CSCI-420 Course Assignments
Mobile Applications
My college friends and I created:
- 汕大课程表 | Campus App | 2015 (15,000+ users) [App Store] [My Team]
- 马先生的救赎 | Save Mr. Marx App | 2016 (4,500+ users) [App Store]
I made the iOS versions with Objective-C 🤗. I am no longer in charge of them. Junior fellow students will follow up :)
PC/Console Gamer: check out my game list