Welcome! I’m Junhao Wang, a 3-year software development engineer at Amazon. I’m working on O3DE Game Engine, Amazon GameLift, and Umbra 3D at AWS. I like C/C++, game engine, computer graphics, rendering, and gameplay development. Check my contributions on GitHub! 😊🚀

forkercat

@catlikephotos with my FUJIFILM X-S20

LinkedIn: junhaowww
Resume: Resume_Junhao_Wang_EN.pdf


Unity Game - Plan Odyssey

Collaborating with two other students at USC, we three created this 3D exploration game!

Graphics & Rendering

Palico Engine - Metal-Based Game Engine in Swif

Forker Renderer - CPU-Based Forward / Deferred Rasterizer, A Tiny OpenGL 🐼

Render Apex Legend Horizon, Cafe Menu Chalkboard, Gossblade Greatsword (MHR)

Support PBR, Shadow Effect (PCSS), SSAO

Forker Path Tracer - CPU-Based Software Path Tracer That Generates High-Quality Images

Render Cafe Menu Chalkboard

CSCI-420 Course Assignments

Course Assignment Screenshots

Mobile Applications

My college friends and I created:

  • 汕大课程表 | Campus App | 2015   (15,000+ users)   [App Store] [My Team]
  • 马先生的救赎 | Save Mr. Marx App | 2016   (4,500+ users)   [App Store]

I made the iOS versions with Objective-C 🤗. I am no longer in charge of them. Junior fellow students will follow up :)

PC/Console Gamer: check out my game list

Pathfinder: We are the champion squad!